File:PNG transparency demonstration 2.png

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Original file(997 × 747 pixels, file size: 289 KB, MIME type: image/png)

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Summary

Description
English: PNG transparency demonstration
24bit PNG with 8bit alpha layer
Date 12 July 2005, 22 April 2009, 1 February 2022
Source Own work: Rendered in POV-Ray.
Author POV-Ray source code. 2005 version by Daniel G.. 2009 version by Ed g2s. 2022 version by Nguyễn Trí Minh Hoàng.
Other versions See also: Image:PNG transparency demonstration 1.png, Image:PNG transparency demonstration 3.png
Source code
InfoField
POV-Ray source code

Licensing

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attribution share alike
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GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.
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This image was created with POV-Ray.

Captions

Warning! Transparency is (still) wrong (actual version of 25.Feb.2017) ! See Diskussion page for Details.

Items portrayed in this file

depicts

image/png

File history

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Date/TimeThumbnailDimensionsUserComment
current04:10, 1 February 2022Thumbnail for version as of 04:10, 1 February 2022997 × 747 (289 KB)wikimediacommons>Nguyễn Trí Minh HoàngRe-render and calculate proper transparency. POV-Ray seems to ignore the effects of transparency for translucent objects when calculating the output image alpha channel. Even though the dice are semi-transparent, this is not represented in the resulting PNG image. Rectify this by performing two renders (with a fully-black and fully-white background), then calculate the correct alpha value with a separate tool, so that the dice appear properly translucent depending on the background the image

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