Module:Color contrast: Difference between revisions
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>Mr. Stradivarius (split the color data out to Module:Color contrast/colors and load it with mw.loadData - this way we only create the table once per page rather than every time color2lum is called) |
>Mr. Stradivarius m (Protected Module:Color contrast: High-risk Lua module ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
(No difference)
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Revision as of 22:05, 26 July 2015
Documentation for this module may be created at Module:Color contrast/doc
-- -- This module implements -- {{Color contrast ratio}} -- {{Greater color contrast ratio}} -- {{ColorToLum}} -- {{RGBColorToLum}} -- local p = {} local HTMLcolor = mw.loadData( 'Module:Color contrast/colors' ) local function sRGB ( v ) if (v <= 0.03928) then v = v / 12.92 else v = math.pow((v+0.055)/1.055, 2.4) end return v end local function color2lum( c ) if (c == nil) then return '' end -- whitespace c = c:match( '^%s*(.-)%s*$' ) -- lowercase c = c:lower() -- first try to look it up local L = HTMLcolor[c] if (L ~= nil) then return L end -- remove leading # (if there is one) and whitespace c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$') -- split into rgb local cs = mw.text.split(c or '', '') if( #cs == 6 ) then local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2]))/255 ) local G = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4]))/255 ) local B = sRGB( (16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6]))/255 ) L = 0.2126 * R + 0.7152 * G + 0.0722 * B return L elseif ( #cs == 3 ) then local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1]))/255 ) local G = sRGB( (16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2]))/255 ) local B = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3]))/255 ) L = 0.2126 * R + 0.7152 * G + 0.0722 * B return L end -- failure, return blank return '' end function p._greatercontrast(args) local bias = tonumber(args['bias'] or '0') or 0 local v1 = color2lum(args[1] or '') local c2 = args[2] or '#FFFFFF' local v2 = color2lum(c2) local c3 = args[3] or '#000000' local v3 = color2lum(c3) local ratio1 = 0; local ratio2 = 0; if (type(v1) == 'number' and type(v2) == 'number') then ratio1 = (v2 + 0.05)/(v1 + 0.05) ratio1 = (ratio1 < 1) and 1/ratio1 or ratio1 end if (type(v1) == 'number' and type(v3) == 'number') then ratio2 = (v3 + 0.05)/(v1 + 0.05) ratio2 = (ratio2 < 1) and 1/ratio2 or ratio2 end return (ratio1 + bias > ratio2) and c2 or c3 end function p._ratio(args) local v1 = color2lum(args[1]) local v2 = color2lum(args[2]) if (type(v1) == 'number' and type(v2) == 'number') then -- v1 should be the brighter of the two. if v2 > v1 then v1, v2 = v2, v1 end return (v1 + 0.05)/(v2 + 0.05) else return args['error'] or '?' end end function p.lum(frame) return color2lum(frame.args[1] or frame:getParent().args[1]) end function p.ratio(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._ratio(args) end function p.greatercontrast(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._greatercontrast(args) end return p